![]() There are many new bosses to kill, and many of them are quite difficult, with the final Kitava fight in Act X universally being accepted as the most difficult (as it should be). It’s very good. Many don’t know when you complete the storyline and go to the Epilogue zone, Kitava’s head is on display in the right region of the zone. While the story is much more in-depth, I don’t want to give up too much for those who haven’t played it through as of yet – needless to say, pay attention. This includes taking care of (terminating) his followers, of which there are many. Each act has a focal story that’s just one piece of the whole, with the ultimate goal being to kill Kitava, the hungering god. The story is very well-written and immersive for those who pay attention. ![]() Some of the new zones are beautiful, my favorite being The Beacon the water and synergy of the beach makes it one of the best looking areas in the game. This includes going back to Wraeclast and revisiting numerous regions from the first four acts mixed with a number of new areas. Once this is done, Part II of the story begins with 5 new acts. 6 new acts have been added after killing Malachai the player gets to journey to Oriath in Act V and slay … a god. For those who are interested, you can find the complete 3.0 patch notes here. This review will cover all the new features, changes, pros and cons the new 3.0 version of PoE has to offer. The game is now one excellent linear story that takes the player through a fantastic fantasy journey, including revisitng previously conquered realms with the reflection of changes based on the story and the character’s actions. When 3.0 was announced with six new acts (to remove the different difficulty levels), the player base went crazy and rightly so. Second only to the Diablo franchise, PoE and Grinding Gear Games has grown to levels only a handful of independent companies and products ever dream to achieve, and there’s no indication of PoE slowing down with its grand success. This game has evolved since its initial release far beyond any other release I’ve seen for the PC, and now we also have it on Xbox and localized in China. Desynchronization, broken Cyclone, disbalance in double-dipping, and more. It’s easy to forget how far Path of Exile has come over just the past few years. Rating Path of Exile 3.0: The Fall of Oriath Review Introduction
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